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Case study

FreQuency: reconstructed PlayStation 2 source and runtime

FreQuency reconstructs source and runtime components for the 2001 PlayStation 2 rhythm game. Its build uses ps2dev compilers for the Emotion Engine and IOP, reconstructed Sony library routines, and an optional user-supplied disc image to create a Mode 2 CD image with rebuilt executable and EZMIDI.IRX files.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
1
Last commit
2026-11-09
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Building requires ps2dev cross compilers for the Emotion Engine and IOP, their runtimes and the IRX fixup tool.
  • Prerequisites: A user-owned FreQuency disc image or disc root is required to build the replacement CD image.
  • Prerequisites: A disc-root copy needs the original disc's first 12 sectors for its boot logo when console booting is required.
  • License: The project's own code is MIT licensed; bundled third-party code retains its own licenses.

Cite

BibTeX

@misc{frequency-ps2-reconstruction-case,
  title = {{FreQuency: reconstructed PlayStation 2 source and runtime}},
  howpublished = {\url{https://github.com/Tatsh/resonance}},
  url = {https://github.com/Tatsh/resonance},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/frequency-ps2-reconstruction-case/}}
}

Plain text

FreQuency: reconstructed PlayStation 2 source and runtime. https://github.com/Tatsh/resonance (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/frequency-ps2-reconstruction-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Tatsh/resonance · Revision 2d8e127
  2. LICENSE.txt GitHub · Tatsh/resonance · Revision 2d8e127

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