Case study
FreQuency: reconstructed PlayStation 2 source and runtime
FreQuency reconstructs source and runtime components for the 2001 PlayStation 2 rhythm game. Its build uses ps2dev compilers for the Emotion Engine and IOP, reconstructed Sony library routines, and an optional user-supplied disc image to create a Mode 2 CD image with rebuilt executable and EZMIDI.IRX files.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 1
- Last commit
- 2026-11-09
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Building requires ps2dev cross compilers for the Emotion Engine and IOP, their runtimes and the IRX fixup tool.
- Prerequisites: A user-owned FreQuency disc image or disc root is required to build the replacement CD image.
- Prerequisites: A disc-root copy needs the original disc's first 12 sectors for its boot logo when console booting is required.
- License: The project's own code is MIT licensed; bundled third-party code retains its own licenses.
Cite
BibTeX
@misc{frequency-ps2-reconstruction-case,
title = {{FreQuency: reconstructed PlayStation 2 source and runtime}},
howpublished = {\url{https://github.com/Tatsh/resonance}},
url = {https://github.com/Tatsh/resonance},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/frequency-ps2-reconstruction-case/}}
}Plain text
FreQuency: reconstructed PlayStation 2 source and runtime. https://github.com/Tatsh/resonance (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/frequency-ps2-reconstruction-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Tatsh/resonance · Revision 2d8e127
- LICENSE.txt GitHub · Tatsh/resonance · Revision 2d8e127
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