# FreQuency: reconstructed PlayStation 2 source and runtime

> FreQuency reconstructs source and runtime components for the 2001 PlayStation 2 rhythm game. Its build uses ps2dev compilers for the Emotion Engine and IOP, reconstructed Sony library routines, and an optional user-supplied disc image to create a Mode 2 CD image with rebuilt executable and EZMIDI.IRX files.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Tatsh/resonance>
- Primary source: <https://github.com/Tatsh/resonance/blob/2d8e1271fcd85f61028253262e3642291c5577e0/README.md>
- Catalog page: <https://awesomerea.org/resources/frequency-ps2-reconstruction-case/>
- Record JSON: <https://awesomerea.org/resources/frequency-ps2-reconstruction-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/frequency-ps2-reconstruction-case/index.md)

## Requirements & limits

- **Prerequisites:** Building requires ps2dev cross compilers for the Emotion Engine and IOP, their runtimes and the IRX fixup tool.
- **Prerequisites:** A user-owned FreQuency disc image or disc root is required to build the replacement CD image.
- **Prerequisites:** A disc-root copy needs the original disc's first 12 sectors for its boot logo when console booting is required.
- **License:** The project's own code is MIT licensed; bundled third-party code retains its own licenses.

## Primary sources

1. <https://github.com/Tatsh/resonance/blob/2d8e1271fcd85f61028253262e3642291c5577e0/README.md>
2. <https://github.com/Tatsh/resonance/blob/2d8e1271fcd85f61028253262e3642291c5577e0/LICENSE.txt>

## More in Games

- [FSGCore: reconstructing the DJ Hero 2 core library](https://awesomerea.org/resources/fsgcore-case/index.md) · Case study
- [Game and Watch for FPGAs: reconstructing Sharp handheld hardware](https://awesomerea.org/resources/game-and-watch-fpga-case/index.md) · Case study
- [Game Boy Camera: mapping the save format and image slots](https://awesomerea.org/resources/game-boy-camera-save-format-case/index.md) · Case study
- [game-and-watch-patch: Nintendo Game & Watch custom firmware](https://awesomerea.org/resources/game-and-watch-patch-cfw-case/index.md) · Case study
- [Ganbare Goemon Kirakira Douchuu: a Super Famicom disassembly](https://awesomerea.org/resources/ganbare-goemon-kirakira-douchuu-case/index.md) · Case study
- [Gemnet: a Rumble Fighter/Gem Fighter server emulator](https://awesomerea.org/resources/gemnet-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
