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Case study

Game Boy Camera: mapping the save format and image slots

The project maps the Game Boy Camera SRAM save format through comparisons of dumps from real hardware. Its notes identify image-slot state vectors, mirrored fields and checksums, while GNU Octave and MATLAB scripts inspect slots, extract pictures and inject custom images. The repository also includes sample saves for several camera variants.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
38
Last commit
2026-08-30
Language
MATLAB

GitHub data as of 2026-11-09

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Requirements & limits

  • A Game Boy Camera save dump and GNU Octave or MATLAB are required to use the scripts.

Cite

BibTeX

@misc{game-boy-camera-save-format-case,
  title = {{Game Boy Camera: mapping the save format and image slots}},
  howpublished = {\url{https://github.com/Raphael-Boichot/Inject-pictures-in-your-Game-Boy-Camera-saves}},
  url = {https://github.com/Raphael-Boichot/Inject-pictures-in-your-Game-Boy-Camera-saves},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/game-boy-camera-save-format-case/}}
}

Plain text

Game Boy Camera: mapping the save format and image slots. https://github.com/Raphael-Boichot/Inject-pictures-in-your-Game-Boy-Camera-saves (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/game-boy-camera-save-format-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Raphael-Boichot/Inject-pictures-in-your-Game-Boy-Camera-saves · Revision 467c723

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