Star on GitHubStar2.4k stars

Case study

FragmentServer.NetSlum: rebuilding the .hack//Fragment server

FragmentServer.NetSlum reimplements the server for .hack//Fragment in C#. Its networking code handles game request packets, while project documentation covers message framing, encoding and area-server hosting.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
15
Last commit
2026-10-27
Language
C#
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-09

Copy as MarkdownView JSONCite

Requirements & limits

  • Prerequisites: Hosting an area server follows the project's hosting documentation.
  • License: GPL-3.0 License.

Cite

BibTeX

@misc{fragmentserver-case,
  title = {{FragmentServer.NetSlum: rebuilding the .hack//Fragment server}},
  howpublished = {\url{https://github.com/PSRewired/FragmentServer}},
  url = {https://github.com/PSRewired/FragmentServer},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/fragmentserver-case/}}
}

Plain text

FragmentServer.NetSlum: rebuilding the .hack//Fragment server. https://github.com/PSRewired/FragmentServer (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/fragmentserver-case/

Useful? Star Awesome REA on GitHub2.4k

About this entry

The description was reviewed against primary sources.

Report an outdated entry Suggest a translation fix

Primary sources

  1. README.md GitHub · PSRewired/FragmentServer · Revision ab16c84
  2. docs/networking/index.md GitHub · PSRewired/FragmentServer · Revision ab16c84

More in Games

All 2976 entries in GamesGames case studies (2832)

↑↓ move↵ open⌘↵ new tab