Case study
FragmentServer.NetSlum: rebuilding the .hack//Fragment server
FragmentServer.NetSlum reimplements the server for .hack//Fragment in C#. Its networking code handles game request packets, while project documentation covers message framing, encoding and area-server hosting.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 15
- Last commit
- 2026-10-27
- Language
- C#
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Hosting an area server follows the project's hosting documentation.
- License: GPL-3.0 License.
Cite
BibTeX
@misc{fragmentserver-case,
title = {{FragmentServer.NetSlum: rebuilding the .hack//Fragment server}},
howpublished = {\url{https://github.com/PSRewired/FragmentServer}},
url = {https://github.com/PSRewired/FragmentServer},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/fragmentserver-case/}}
}Plain text
FragmentServer.NetSlum: rebuilding the .hack//Fragment server. https://github.com/PSRewired/FragmentServer (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/fragmentserver-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · PSRewired/FragmentServer · Revision ab16c84
- docs/networking/index.md GitHub · PSRewired/FragmentServer · Revision ab16c84
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