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Case study

Folklore: a PS3 static recompilation for Windows

Folklore statically recompiles the PS3 game's PowerPC and SPU code from a player-supplied disc into C++ and a native Windows executable. The port uses ps3recomp with project patches, reimplements the SPURS job system and renders through Direct3D 12. The author reports that it boots and plays on the author's PC, with rough edges.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
62
Last commit
2026-11-09
Language
C

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A player-owned North American BCUS98147 or European BCES00050 Folklore disc dump is required; the Japanese release is unsupported.
  • Prerequisites: Windows 10/11 x64, a Direct3D 12 GPU, an AVX2 CPU and about 30 GB of free space are required.
  • Testing evidence: The author reports playability on one Windows 11 PC and expects rough edges.
  • License: MIT license.

Cite

BibTeX

@misc{folklore-recompiled-case,
  title = {{Folklore: a PS3 static recompilation for Windows}},
  howpublished = {\url{https://github.com/Mava-b/folklore-decomp}},
  url = {https://github.com/Mava-b/folklore-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/folklore-recompiled-case/}}
}

Plain text

Folklore: a PS3 static recompilation for Windows. https://github.com/Mava-b/folklore-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/folklore-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Mava-b/folklore-decomp · Revision 7e709c0

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