Case study
Forza Horizon 2 Recompiled: an experimental Xbox 360 static recompilation
Forza Horizon 2 Recompiled uses a vendored ReXGlue SDK to translate the Xbox 360 game's XEX code into C++ for a native Windows build. Game-specific hooks address two boot crashes; the author reports that the current build stalls at the loading screen while waiting on a kernel semaphore.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 19
- Last commit
- 2026-09-03
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Windows AMD64, Git, CMake 3.25+, Ninja, Clang and an extracted Xbox 360 game copy are required.
- Limits: The current build stalls at the loading screen; gameplay has not been reached.
- License: The project's own source and vendored ReXGlue SDK are BSD 3-Clause licensed.
Cite
BibTeX
@misc{forza-horizon-2-recompiled-case,
title = {{Forza Horizon 2 Recompiled: an experimental Xbox 360 static recompilation}},
howpublished = {\url{https://github.com/fabioap-cpu/Forza-Horizon-2-Recomp}},
url = {https://github.com/fabioap-cpu/Forza-Horizon-2-Recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/forza-horizon-2-recompiled-case/}}
}Plain text
Forza Horizon 2 Recompiled: an experimental Xbox 360 static recompilation. https://github.com/fabioap-cpu/Forza-Horizon-2-Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/forza-horizon-2-recompiled-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · fabioap-cpu/Forza-Horizon-2-Recomp · Revision 00edb0b
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