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Case study

Forza Horizon 2 Recompiled: an experimental Xbox 360 static recompilation

Forza Horizon 2 Recompiled uses a vendored ReXGlue SDK to translate the Xbox 360 game's XEX code into C++ for a native Windows build. Game-specific hooks address two boot crashes; the author reports that the current build stalls at the loading screen while waiting on a kernel semaphore.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
19
Last commit
2026-09-03
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows AMD64, Git, CMake 3.25+, Ninja, Clang and an extracted Xbox 360 game copy are required.
  • Limits: The current build stalls at the loading screen; gameplay has not been reached.
  • License: The project's own source and vendored ReXGlue SDK are BSD 3-Clause licensed.

Cite

BibTeX

@misc{forza-horizon-2-recompiled-case,
  title = {{Forza Horizon 2 Recompiled: an experimental Xbox 360 static recompilation}},
  howpublished = {\url{https://github.com/fabioap-cpu/Forza-Horizon-2-Recomp}},
  url = {https://github.com/fabioap-cpu/Forza-Horizon-2-Recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/forza-horizon-2-recompiled-case/}}
}

Plain text

Forza Horizon 2 Recompiled: an experimental Xbox 360 static recompilation. https://github.com/fabioap-cpu/Forza-Horizon-2-Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/forza-horizon-2-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · fabioap-cpu/Forza-Horizon-2-Recomp · Revision 00edb0b

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