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Case study

Falltergeist: reimplementing the Fallout 2 engine

Falltergeist reimplements the Fallout 2 engine in C++ and SDL for desktop platforms. It loads the user's original master.dat and critter.dat data and includes readers for game formats, while gameplay systems such as combat AI and full scripting remain on its roadmap.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
883
Last commit
2022-07-15
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires original Fallout 2 master.dat and critter.dat files or the original CD-ROM.
  • Prerequisites: Build dependencies include SDL2, GLEW, GLM, zlib and the listed falltergeist VFS modules.
  • Limits: The roadmap describes remaining work toward a playable game.
  • License: Licensed under GPL-3.0.

Cite

BibTeX

@misc{falltergeist-fallout-2-case,
  title = {{Falltergeist: reimplementing the Fallout 2 engine}},
  howpublished = {\url{https://github.com/falltergeist/falltergeist}},
  url = {https://github.com/falltergeist/falltergeist},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/falltergeist-fallout-2-case/}}
}

Plain text

Falltergeist: reimplementing the Fallout 2 engine. https://github.com/falltergeist/falltergeist (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/falltergeist-fallout-2-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · falltergeist/falltergeist · Revision 32cbee7

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