Case study
Falltergeist: reimplementing the Fallout 2 engine
Falltergeist reimplements the Fallout 2 engine in C++ and SDL for desktop platforms. It loads the user's original master.dat and critter.dat data and includes readers for game formats, while gameplay systems such as combat AI and full scripting remain on its roadmap.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 883
- Last commit
- 2022-07-15
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires original Fallout 2 master.dat and critter.dat files or the original CD-ROM.
- Prerequisites: Build dependencies include SDL2, GLEW, GLM, zlib and the listed falltergeist VFS modules.
- Limits: The roadmap describes remaining work toward a playable game.
- License: Licensed under GPL-3.0.
Cite
BibTeX
@misc{falltergeist-fallout-2-case,
title = {{Falltergeist: reimplementing the Fallout 2 engine}},
howpublished = {\url{https://github.com/falltergeist/falltergeist}},
url = {https://github.com/falltergeist/falltergeist},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/falltergeist-fallout-2-case/}}
}Plain text
Falltergeist: reimplementing the Fallout 2 engine. https://github.com/falltergeist/falltergeist (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/falltergeist-fallout-2-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · falltergeist/falltergeist · Revision 32cbee7
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