Case study
FPC Atomic: reconstructing Atomic Bomberman multiplayer
FPC Atomic recreates Atomic Bomberman multiplayer in Free Pascal, replacing its IPX networking with TCP/IP and adding custom AI and SDL2 controller support. Players can extract assets from their own game disc or generate original graphics and sounds with the included asset generator.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 62
- Last commit
- 2026-11-09
- Language
- Pascal
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The launcher can generate assets, or users can extract them from their own Atomic Bomberman disc.
- Prerequisites: Building requires Lazarus IDE and the libraries listed in the build instructions.
- Limits: Single-player mode and Carry Bomb are absent; some behavior is inferred from the original.
- License: The project offers Postcardware or a modified LGPL licence, as described in license.md.
Cite
BibTeX
@misc{fpc-atomic-bomberman-case,
title = {{FPC Atomic: reconstructing Atomic Bomberman multiplayer}},
howpublished = {\url{https://github.com/PascalCorpsman/fpc_atomic}},
url = {https://github.com/PascalCorpsman/fpc_atomic},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/fpc-atomic-bomberman-case/}}
}Plain text
FPC Atomic: reconstructing Atomic Bomberman multiplayer. https://github.com/PascalCorpsman/fpc_atomic (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/fpc-atomic-bomberman-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · PascalCorpsman/fpc_atomic · Revision e047f17
- license.md GitHub · PascalCorpsman/fpc_atomic · Revision e047f17
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