# Falltergeist: reimplementing the Fallout 2 engine

> Falltergeist reimplements the Fallout 2 engine in C++ and SDL for desktop platforms. It loads the user's original master.dat and critter.dat data and includes readers for game formats, while gameplay systems such as combat AI and full scripting remain on its roadmap.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/falltergeist/falltergeist>
- Primary source: <https://github.com/falltergeist/falltergeist/blob/32cbee70af05eab32cd3907f9387c64ce66d1366/README.md>
- Catalog page: <https://awesomerea.org/resources/falltergeist-fallout-2-case/>
- Record JSON: <https://awesomerea.org/resources/falltergeist-fallout-2-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/falltergeist-fallout-2-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires original Fallout 2 master.dat and critter.dat files or the original CD-ROM.
- **Prerequisites:** Build dependencies include SDL2, GLEW, GLM, zlib and the listed falltergeist VFS modules.
- **Limits:** The roadmap describes remaining work toward a playable game.
- **License:** Licensed under GPL-3.0.

## Primary sources

1. <https://github.com/falltergeist/falltergeist/blob/32cbee70af05eab32cd3907f9387c64ce66d1366/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
