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Case study

FC3 Bevy: a Far Cry 3 runtime built from original game data

FC3 Bevy rebuilds a Far Cry 3 runtime in Rust and Bevy using archives from the user's installed game. It converts game data to a local cache and implements world rendering and simulation; accompanying research documents Dunia 2 animation, DARE audio containers and RNV navigation meshes.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
12
Last commit
2026-11-10
Language
Rust

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • An installed copy of Far Cry 3 supplies the game data.
  • Rust and the Bevy build dependencies are required by the workspace.

Cite

BibTeX

@misc{fc3-bevy-case,
  title = {{FC3 Bevy: a Far Cry 3 runtime built from original game data}},
  howpublished = {\url{https://github.com/Eamo5/farcry-3-bevy}},
  url = {https://github.com/Eamo5/farcry-3-bevy},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/fc3-bevy-case/}}
}

Plain text

FC3 Bevy: a Far Cry 3 runtime built from original game data. https://github.com/Eamo5/farcry-3-bevy (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/fc3-bevy-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Eamo5/farcry-3-bevy · Revision d9a22e6
  2. docs/animation.md GitHub · Eamo5/farcry-3-bevy · Revision d9a22e6
  3. docs/navigation.md GitHub · Eamo5/farcry-3-bevy · Revision d9a22e6

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