Case study
f2bgl: reimplementing the Fade To Black engine
f2bgl reimplements the engine of the 1995 game Fade To Black in C++. It loads files from the original PC release or demo and provides rendering, input, audio and save-state handling through an SDL2-based build.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 81
- Last commit
- 2020-10-18
- Language
- C++
- Status
- Archived
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original Fade To Black PC release or demo files are required.
- Prerequisites: The Makefile links SDL2, OpenGL, zlib, WildMidi and FluidSynth.
- License: No licence file in the repository.
Cite
BibTeX
@misc{f2bgl-case,
title = {{f2bgl: reimplementing the Fade To Black engine}},
howpublished = {\url{https://github.com/cyxx/f2bgl}},
url = {https://github.com/cyxx/f2bgl},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/f2bgl-case/}}
}Plain text
f2bgl: reimplementing the Fade To Black engine. https://github.com/cyxx/f2bgl (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/f2bgl-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.txt GitHub · cyxx/f2bgl · Revision 0b84f41
- Makefile GitHub · cyxx/f2bgl · Revision 0b84f41
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