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Case study

FA Remastered: rebuilding the Supreme Commander: Forged Alliance engine

FA Remastered reimplements the Supreme Commander: Forged Alliance engine in C++ around the user's game data, Lua scripts and mods. It provides a multithreaded simulation, renderer and interface, and compares replay states beat by beat with the original. The author reports identical results for sixteen test replays; local skirmishes are playable.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
8
Last commit
2026-11-10
Language
Lua
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A personal copy of Supreme Commander: Forged Alliance; the tested setup uses Steam with Forged Alliance Forever installed.
  • Limits: Saving is absent, and the campaign and stock AI behavior remain in progress.
  • License: MIT License applies to the engine; the bundled M28AI variant has a separate CC BY-NC-SA 4.0 licence.

Cite

BibTeX

@misc{fa-remastered-case,
  title = {{FA Remastered: rebuilding the Supreme Commander: Forged Alliance engine}},
  howpublished = {\url{https://github.com/invictus-1/FA-Remaster}},
  url = {https://github.com/invictus-1/FA-Remaster},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/fa-remastered-case/}}
}

Plain text

FA Remastered: rebuilding the Supreme Commander: Forged Alliance engine. https://github.com/invictus-1/FA-Remaster (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/fa-remastered-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · invictus-1/FA-Remaster · Revision 535769a
  2. docs/architecture.md GitHub · invictus-1/FA-Remaster · Revision 535769a

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