# f2bgl: reimplementing the Fade To Black engine

> f2bgl reimplements the engine of the 1995 game Fade To Black in C++. It loads files from the original PC release or demo and provides rendering, input, audio and save-state handling through an SDL2-based build.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/cyxx/f2bgl>
- Primary source: <https://github.com/cyxx/f2bgl/blob/0b84f41c7cc13a41f5a1832549485b814a52070d/README.txt>
- Catalog page: <https://awesomerea.org/resources/f2bgl-case/>
- Record JSON: <https://awesomerea.org/resources/f2bgl-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/f2bgl-case/index.md)

## Requirements & limits

- **Prerequisites:** Original Fade To Black PC release or demo files are required.
- **Prerequisites:** The Makefile links SDL2, OpenGL, zlib, WildMidi and FluidSynth.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/cyxx/f2bgl/blob/0b84f41c7cc13a41f5a1832549485b814a52070d/README.txt>
2. <https://github.com/cyxx/f2bgl/blob/0b84f41c7cc13a41f5a1832549485b814a52070d/Makefile>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
