Case study
Extermination: matching PS2 decompilation and gameplay traces
Extermination reconstructs source for the USA PS2 game's executable and uses a byte-identity build gate across the boot ELF and overlays. Its tools also capture play from the original in a PCSX2 fork, producing input and machine-state traces for comparison with a separate native port.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 1
- Last commit
- 2026-11-02
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Requires the user's own legal copy of Extermination (USA, SCUS-97112).
- Prerequisites: The documented play-recording workflow uses macOS, a PCSX2 debugging fork and the project's Python environment.
- Limits: The reconstruction and native-port integration remain unfinished.
- License: No licence file in the repository.
Cite
BibTeX
@misc{extermination-ps2-decomp-case,
title = {{Extermination: matching PS2 decompilation and gameplay traces}},
howpublished = {\url{https://github.com/FastestMolasses/Extermination}},
url = {https://github.com/FastestMolasses/Extermination},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/extermination-ps2-decomp-case/}}
}Plain text
Extermination: matching PS2 decompilation and gameplay traces. https://github.com/FastestMolasses/Extermination (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/extermination-ps2-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · FastestMolasses/Extermination · Revision 17e54e3
- docs/PROGRESS.md GitHub · FastestMolasses/Extermination · Revision 17e54e3
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