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Case study

F-Zero X: an early US N64 decompilation

F-Zero X reconstructs parts of the US Nintendo 64 game in C, alongside assembly extracted from the user's ROM. Its build extracts a user-supplied Z64 ROM and produces a ROM with a published SHA-1 target. The author describes the codebase as early research and says its output is not yet suitable as a general modification base.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
41
Last commit
2023-05-23
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Provide a legally obtained USA F-Zero X ROM in Z64 format as baserom.us.z64.
  • Prerequisites: Requires Python 3.10 or newer and a MIPS64 toolchain.
  • Limits: The reconstructed ROM is not yet shiftable or suitable for general source modifications.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{bttrdrgn-f-zero-x-decomp-case,
  title = {{F-Zero X: an early US N64 decompilation}},
  howpublished = {\url{https://github.com/BttrDrgn/f-zerox}},
  url = {https://github.com/BttrDrgn/f-zerox},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/bttrdrgn-f-zero-x-decomp-case/}}
}

Plain text

F-Zero X: an early US N64 decompilation. https://github.com/BttrDrgn/f-zerox (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bttrdrgn-f-zero-x-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · BttrDrgn/f-zerox · Revision 3880655

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