Case study
F-Zero X: an early US N64 decompilation
F-Zero X reconstructs parts of the US Nintendo 64 game in C, alongside assembly extracted from the user's ROM. Its build extracts a user-supplied Z64 ROM and produces a ROM with a published SHA-1 target. The author describes the codebase as early research and says its output is not yet suitable as a general modification base.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 41
- Last commit
- 2023-05-23
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Provide a legally obtained USA F-Zero X ROM in Z64 format as baserom.us.z64.
- Prerequisites: Requires Python 3.10 or newer and a MIPS64 toolchain.
- Limits: The reconstructed ROM is not yet shiftable or suitable for general source modifications.
- License: No licence file in the repository.
Cite
BibTeX
@misc{bttrdrgn-f-zero-x-decomp-case,
title = {{F-Zero X: an early US N64 decompilation}},
howpublished = {\url{https://github.com/BttrDrgn/f-zerox}},
url = {https://github.com/BttrDrgn/f-zerox},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bttrdrgn-f-zero-x-decomp-case/}}
}Plain text
F-Zero X: an early US N64 decompilation. https://github.com/BttrDrgn/f-zerox (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bttrdrgn-f-zero-x-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · BttrDrgn/f-zerox · Revision 3880655
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