Case study
F-Zero GX: matching the GameCube executables from C
fzgx reconstructs the GameCube release of F-Zero GX as C matched against the game's executable files. Its primary target is the USA Rev 0 disc, including main.dol, main.rel extracted from an encrypted archive and fourteen other REL modules. The project uses compile-and-diff checks per function and hash checks on the sixteen linked targets.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 11
- Last commit
- 2026-09-16
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A user's own F-Zero GX disc image is required; USA Rev 0 GFZE01 is the primary target.
- Prerequisites: Python, Ninja and uv are required for the documented build workflow.
- Limits: PAL and Japanese Rev 0 entries are configuration scaffolds only.
- License: CC0-1.0 license for source code and tooling.
Cite
BibTeX
@misc{f-zero-gx-decomp-case,
title = {{F-Zero GX: matching the GameCube executables from C}},
howpublished = {\url{https://github.com/rayanht/fzgx}},
url = {https://github.com/rayanht/fzgx},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/f-zero-gx-decomp-case/}}
}Plain text
F-Zero GX: matching the GameCube executables from C. https://github.com/rayanht/fzgx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/f-zero-gx-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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