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Case study

F-Zero X: a work-in-progress matching Nintendo 64 decompilation

F-Zero X reconstructs the Nintendo 64 game's source as a work-in-progress matching decompilation. Its build takes a user-supplied US or Japanese revision 1.0 ROM, extracts assets, disassembles code, and rebuilds a ROM whose checksum is checked. The repository contains game C source and per-version asset layouts.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
110
Last commit
2026-09-17
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A user-supplied US or Japanese F-Zero X revision 1.0 ROM is required.
  • Prerequisites: The documented build needs a MIPS binutils toolchain, Python dependencies, submodules, and platform build tools.
  • Limits: The decompilation is a work in progress.
  • License: CC0-1.0 licence.

Cite

BibTeX

@misc{f-zero-x-decomp-case,
  title = {{F-Zero X: a work-in-progress matching Nintendo 64 decompilation}},
  howpublished = {\url{https://github.com/inspectredc/fzerox}},
  url = {https://github.com/inspectredc/fzerox},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/f-zero-x-decomp-case/}}
}

Plain text

F-Zero X: a work-in-progress matching Nintendo 64 decompilation. https://github.com/inspectredc/fzerox (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/f-zero-x-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · inspectredc/fzerox · Revision 4b00f36
  2. LICENSE GitHub · inspectredc/fzerox · Revision 4b00f36

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