Case study
F-Zero X: a work-in-progress matching Nintendo 64 decompilation
F-Zero X reconstructs the Nintendo 64 game's source as a work-in-progress matching decompilation. Its build takes a user-supplied US or Japanese revision 1.0 ROM, extracts assets, disassembles code, and rebuilds a ROM whose checksum is checked. The repository contains game C source and per-version asset layouts.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 110
- Last commit
- 2026-09-17
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A user-supplied US or Japanese F-Zero X revision 1.0 ROM is required.
- Prerequisites: The documented build needs a MIPS binutils toolchain, Python dependencies, submodules, and platform build tools.
- Limits: The decompilation is a work in progress.
- License: CC0-1.0 licence.
Cite
BibTeX
@misc{f-zero-x-decomp-case,
title = {{F-Zero X: a work-in-progress matching Nintendo 64 decompilation}},
howpublished = {\url{https://github.com/inspectredc/fzerox}},
url = {https://github.com/inspectredc/fzerox},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/f-zero-x-decomp-case/}}
}Plain text
F-Zero X: a work-in-progress matching Nintendo 64 decompilation. https://github.com/inspectredc/fzerox (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/f-zero-x-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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