Case study
F-15 Strike Eagle 2: reconstructing the DOS game source
F-15 Strike Eagle 2 reconstructs C and assembly source for selected executables of the MS-DOS game v451.03 from analysis of the original binaries. Its build uses Microsoft C 5.1 and can compare reconstructed executables with originals through mzdiff. The author reports instruction-level matches for C routines compiled with the original toolchain, while some sound-related executables remain outside the reconstruction.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 149
- Last commit
- 2026-09-06
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Build with Microsoft C 5.1 and DOSBox; running requires original game data.
- Prerequisites: Verification requires the original executables in the bin directory.
- Limits: Sound support from the reconstructed loader and asound reconstruction remain open.
- License: MIT license.
Cite
BibTeX
@misc{f15-strike-eagle-2-reconstruction-case,
title = {{F-15 Strike Eagle 2: reconstructing the DOS game source}},
howpublished = {\url{https://github.com/neuviemeporte/f15se2-re}},
url = {https://github.com/neuviemeporte/f15se2-re},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/f15-strike-eagle-2-reconstruction-case/}}
}Plain text
F-15 Strike Eagle 2: reconstructing the DOS game source. https://github.com/neuviemeporte/f15se2-re (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/f15-strike-eagle-2-reconstruction-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · neuviemeporte/f15se2-re · Revision 8e24fe5
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