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Case study

EVA-Decomp: matching Neon Genesis Evangelion on Nintendo 64

EVA-Decomp reconstructs Neon Genesis Evangelion for Nintendo 64 as C and selected original assembly routines. Its build uses historical compilers and a user-provided ROM, then checks the resulting image by SHA-1. The author reports byte-identical output for the main program and eight overlays; a native PC port remains in preparation.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
1
Last commit
2026-10-21
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • The user's own evangelion.z64 ROM with the documented SHA-1 hash is required.
  • Linux or WSL, splat64 and MIPS toolchain components are required for the build.
  • The native PC port remains preparatory work.

Cite

BibTeX

@misc{eva-decomp-case,
  title = {{EVA-Decomp: matching Neon Genesis Evangelion on Nintendo 64}},
  howpublished = {\url{https://github.com/thebardockgames/EVA-Decomp}},
  url = {https://github.com/thebardockgames/EVA-Decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/eva-decomp-case/}}
}

Plain text

EVA-Decomp: matching Neon Genesis Evangelion on Nintendo 64. https://github.com/thebardockgames/EVA-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/eva-decomp-case/

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About this entry

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Primary sources

  1. README.md GitHub · thebardockgames/EVA-Decomp · Revision 477ab2e

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