Case study
EVA-Decomp: matching Neon Genesis Evangelion on Nintendo 64
EVA-Decomp reconstructs Neon Genesis Evangelion for Nintendo 64 as C and selected original assembly routines. Its build uses historical compilers and a user-provided ROM, then checks the resulting image by SHA-1. The author reports byte-identical output for the main program and eight overlays; a native PC port remains in preparation.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 1
- Last commit
- 2026-10-21
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- The user's own evangelion.z64 ROM with the documented SHA-1 hash is required.
- Linux or WSL, splat64 and MIPS toolchain components are required for the build.
- The native PC port remains preparatory work.
Cite
BibTeX
@misc{eva-decomp-case,
title = {{EVA-Decomp: matching Neon Genesis Evangelion on Nintendo 64}},
howpublished = {\url{https://github.com/thebardockgames/EVA-Decomp}},
url = {https://github.com/thebardockgames/EVA-Decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/eva-decomp-case/}}
}Plain text
EVA-Decomp: matching Neon Genesis Evangelion on Nintendo 64. https://github.com/thebardockgames/EVA-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/eva-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · thebardockgames/EVA-Decomp · Revision 477ab2e
More in Games
- Evo's Space Adventures PSX: matching decompilation of Evo's Space Adventure · Case study
- Excite Truck: matching Wii decompilation · Case study
- Excitebike 64: matching three Nintendo 64 releases · Case study
- Extermination: matching PS2 decompilation and gameplay traces · Case study
- F-15 Strike Eagle 2: reconstructing the DOS game source · Case study
- F-Zero GX: a matching GameCube decompilation · Case study