# EVA-Decomp: matching Neon Genesis Evangelion on Nintendo 64

> EVA-Decomp reconstructs Neon Genesis Evangelion for Nintendo 64 as C and selected original assembly routines. Its build uses historical compilers and a user-provided ROM, then checks the resulting image by SHA-1. The author reports byte-identical output for the main program and eight overlays; a native PC port remains in preparation.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/thebardockgames/EVA-Decomp>
- Primary source: <https://github.com/thebardockgames/EVA-Decomp/blob/477ab2ee2eaabe67ee6938cd8cfd8a550fa9827c/README.md>
- Catalog page: <https://awesomerea.org/resources/eva-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/eva-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/eva-decomp-case/index.md)

## Requirements & limits

- The user's own evangelion.z64 ROM with the documented SHA-1 hash is required.
- Linux or WSL, splat64 and MIPS toolchain components are required for the build.
- The native PC port remains preparatory work.

## Primary sources

1. <https://github.com/thebardockgames/EVA-Decomp/blob/477ab2ee2eaabe67ee6938cd8cfd8a550fa9827c/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
