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Case study

Digimon World: a PS1 decompilation with binary comparison

Digimon World decomp reconstructs the PlayStation game as C source and versioned build configuration. Its workflow extracts the user’s disc, regenerates disassembly, builds replacement binaries and runs a comparison against the original binaries.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
89
Last commit
2026-10-19
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A Digimon World PS1 disc image; the example uses the USA release.
  • Prerequisites: MIPS cross-toolchain, Python 3, Make, extraction tools and CodeWarrior for PlayStation Release 4.
  • Limits: The decompilation is work in progress.
  • License: MIT license.

Cite

BibTeX

@misc{digimon-world-decomp-case,
  title = {{Digimon World: a PS1 decompilation with binary comparison}},
  howpublished = {\url{https://github.com/jype0/dw_decomp}},
  url = {https://github.com/jype0/dw_decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/digimon-world-decomp-case/}}
}

Plain text

Digimon World: a PS1 decompilation with binary comparison. https://github.com/jype0/dw_decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/digimon-world-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · jype0/dw_decomp · Revision aaf69a4

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