Case study
Digimon World: a PS1 decompilation with binary comparison
Digimon World decomp reconstructs the PlayStation game as C source and versioned build configuration. Its workflow extracts the user’s disc, regenerates disassembly, builds replacement binaries and runs a comparison against the original binaries.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 89
- Last commit
- 2026-10-19
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A Digimon World PS1 disc image; the example uses the USA release.
- Prerequisites: MIPS cross-toolchain, Python 3, Make, extraction tools and CodeWarrior for PlayStation Release 4.
- Limits: The decompilation is work in progress.
- License: MIT license.
Cite
BibTeX
@misc{digimon-world-decomp-case,
title = {{Digimon World: a PS1 decompilation with binary comparison}},
howpublished = {\url{https://github.com/jype0/dw_decomp}},
url = {https://github.com/jype0/dw_decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/digimon-world-decomp-case/}}
}Plain text
Digimon World: a PS1 decompilation with binary comparison. https://github.com/jype0/dw_decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/digimon-world-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · jype0/dw_decomp · Revision aaf69a4
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