Case study
Dungeon Keeper Remake: a C++ engine for the original game data
Dungeon Keeper Remake is a C++ remake of Dungeon Keeper being developed with DirectX 11 and XAudio2 for use with the original game installation. The project uses RNC decompression for compressed assets and a Smacker decoder for game videos.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 40
- Last commit
- 2026-03-29
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An original Dungeon Keeper installation.
- Prerequisites: Windows 10 SDK and Visual Studio 2017 to compile.
- License: No licence file in the repository.
Cite
BibTeX
@misc{dungeon-keeper-remake-case,
title = {{Dungeon Keeper Remake: a C++ engine for the original game data}},
howpublished = {\url{https://github.com/Themperror/Dungeon-Keeper-Remake}},
url = {https://github.com/Themperror/Dungeon-Keeper-Remake},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/dungeon-keeper-remake-case/}}
}Plain text
Dungeon Keeper Remake: a C++ engine for the original game data. https://github.com/Themperror/Dungeon-Keeper-Remake (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dungeon-keeper-remake-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Themperror/Dungeon-Keeper-Remake · Revision 662e812
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