Case study
engge 2: a Thimbleweed Park engine remake
engge 2 reimplements the Thimbleweed Park adventure engine in Nim. It runs on ThimbleweedPark.ggpack1 and ggpack2 copied from a player's game installation, with optional save files and DLC packs. Its source includes game logic, scripting, scene rendering and ggpack handling.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 53
- Last commit
- 2022-12-17
- Language
- Nim
GitHub data as of 2026-11-10
Evidence

- Observed
- Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A purchased Thimbleweed Park installation and its ggpack1 and ggpack2 files are required.
- Prerequisites: Building uses Nimble and initialized submodules.
- Limits: The author describes active development with many outstanding issues.
- License: No licence file in the repository.
Cite
BibTeX
@misc{engge2-thimbleweed-park-case,
title = {{engge 2: a Thimbleweed Park engine remake}},
howpublished = {\url{https://github.com/scemino/engge2}},
url = {https://github.com/scemino/engge2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/engge2-thimbleweed-park-case/}}
}Plain text
engge 2: a Thimbleweed Park engine remake. https://github.com/scemino/engge2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/engge2-thimbleweed-park-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.MD GitHub · scemino/engge2 · Revision f0d8939
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