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Case study

DW3 Remake: reimplementing Digimon World 2003

DW3 Remake reimplements the PlayStation game Digimon World 2003 in Godot 4 and C#. Its extractor decodes a user-supplied European BIN/CUE disc into a private SQLite and image data pack, which the new game runtime reads. Exploration and dialogue are playable; combat remains in progress.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
2
Last commit
2026-11-09
Language
C#

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Godot 4.7.2 .NET, .NET 10 SDK, Git and the user’s own Digimon World 2003 European BIN/CUE disc image are required.
  • Limits: Combat fidelity remains under verification; saves, quests, shops, cutscenes and audio have not started.
  • License: PolyForm Noncommercial License 1.0.0; the Required Notice must be retained and commercial use is prohibited.

Cite

BibTeX

@misc{dw3-remake-case,
  title = {{DW3 Remake: reimplementing Digimon World 2003}},
  howpublished = {\url{https://github.com/antharuu/dw3-remake}},
  url = {https://github.com/antharuu/dw3-remake},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dw3-remake-case/}}
}

Plain text

DW3 Remake: reimplementing Digimon World 2003. https://github.com/antharuu/dw3-remake (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dw3-remake-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · antharuu/dw3-remake · Revision e4083cb
  2. docs/formats/README.md GitHub · antharuu/dw3-remake · Revision e4083cb

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