Case study
DW3 Remake: reimplementing Digimon World 2003
DW3 Remake reimplements the PlayStation game Digimon World 2003 in Godot 4 and C#. Its extractor decodes a user-supplied European BIN/CUE disc into a private SQLite and image data pack, which the new game runtime reads. Exploration and dialogue are playable; combat remains in progress.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 2
- Last commit
- 2026-11-09
- Language
- C#
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: Godot 4.7.2 .NET, .NET 10 SDK, Git and the user’s own Digimon World 2003 European BIN/CUE disc image are required.
- Limits: Combat fidelity remains under verification; saves, quests, shops, cutscenes and audio have not started.
- License: PolyForm Noncommercial License 1.0.0; the Required Notice must be retained and commercial use is prohibited.
Cite
BibTeX
@misc{dw3-remake-case,
title = {{DW3 Remake: reimplementing Digimon World 2003}},
howpublished = {\url{https://github.com/antharuu/dw3-remake}},
url = {https://github.com/antharuu/dw3-remake},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/dw3-remake-case/}}
}Plain text
DW3 Remake: reimplementing Digimon World 2003. https://github.com/antharuu/dw3-remake (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dw3-remake-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · antharuu/dw3-remake · Revision e4083cb
- docs/formats/README.md GitHub · antharuu/dw3-remake · Revision e4083cb
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