Case study
e17p: reconstructing Ever17 and Remember11 storage formats
e17p reconstructs storage formats used by the visual novels Ever17 and Remember11 while developing a Python engine for their data. Its tools extract LNK and AFS archives, convert CPS and T2P images and WAF audio, and inspect script data; several script semantics remain unknown.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 11
- Last commit
- 2017-04-08
- Language
- Python
- License (GitHub)
- GPL-2.0
- Status
- Archived
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Python 3.x; Pygame for the planned GUI engine and ImageMagick convert for CPS-to-PNG conversion.
- Limits: Work focuses on Ever17; Remember11 support is preliminary, and several script opcodes remain uncertain.
- License: GPL-2.0-or-later.
Cite
BibTeX
@misc{e17p-ever17-remember11-case,
title = {{e17p: reconstructing Ever17 and Remember11 storage formats}},
howpublished = {\url{https://github.com/uyjulian/e17p}},
url = {https://github.com/uyjulian/e17p},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/e17p-ever17-remember11-case/}}
}Plain text
e17p: reconstructing Ever17 and Remember11 storage formats. https://github.com/uyjulian/e17p (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/e17p-ever17-remember11-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · uyjulian/e17p · Revision f6b24f4
More in Games
- EasyRPG Player: an RPG Maker 2000 and 2003 game interpreter · Case study
- engge 2: a Thimbleweed Park engine remake · Case study
- engge: a Thimbleweed Park engine remake · Case study
- Epic Pinball HD: reimplementing the DOS pinball engine for macOS · Case study
- Escape Velocity Nova: an engine reimplementation guided by decompilation · Case study
- eZeus: rebuilding Zeus: Master of Olympus from original game files · Case study