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Case study

Doshin the Giant: a GameCube decompilation in progress

Doshin the Giant is a work-in-progress decompilation of the European GameCube release GKDP01. The project builds reconstructed C and C++ source using Python configuration and Ninja with a supplied disc image, and generates objdiff configuration for comparing object files with the original.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
13
Last commit
2025-12-02
Language
Python
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: An existing Doshin the Giant GameCube disc image is required; GKDP01 Rev 0 (EU) is the listed supported version.
  • Prerequisites: Python and Ninja are required; the macOS instructions additionally list Wine Crossover, and non-x86 Linux requires Wine.
  • Limits: The decompilation is a work in progress.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{doshin-the-giant-decomp-case,
  title = {{Doshin the Giant: a GameCube decompilation in progress}},
  howpublished = {\url{https://github.com/break-core/doshin-gc}},
  url = {https://github.com/break-core/doshin-gc},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/doshin-the-giant-decomp-case/}}
}

Plain text

Doshin the Giant: a GameCube decompilation in progress. https://github.com/break-core/doshin-gc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/doshin-the-giant-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · break-core/doshin-gc · Revision b01be76

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