Case study
Doshin the Giant: a GameCube decompilation in progress
Doshin the Giant is a work-in-progress decompilation of the European GameCube release GKDP01. The project builds reconstructed C and C++ source using Python configuration and Ninja with a supplied disc image, and generates objdiff configuration for comparing object files with the original.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 13
- Last commit
- 2025-12-02
- Language
- Python
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: An existing Doshin the Giant GameCube disc image is required; GKDP01 Rev 0 (EU) is the listed supported version.
- Prerequisites: Python and Ninja are required; the macOS instructions additionally list Wine Crossover, and non-x86 Linux requires Wine.
- Limits: The decompilation is a work in progress.
- License: CC0-1.0 license.
Cite
BibTeX
@misc{doshin-the-giant-decomp-case,
title = {{Doshin the Giant: a GameCube decompilation in progress}},
howpublished = {\url{https://github.com/break-core/doshin-gc}},
url = {https://github.com/break-core/doshin-gc},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/doshin-the-giant-decomp-case/}}
}Plain text
Doshin the Giant: a GameCube decompilation in progress. https://github.com/break-core/doshin-gc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/doshin-the-giant-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · break-core/doshin-gc · Revision b01be76
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