Case study
doubutsu-no-mori: an early N64 Animal Crossing decompilation
doubutsu-no-mori is an early matching decompilation effort for the Japanese Nintendo 64 Animal Crossing game. It uses splat to split a user-supplied ROM and builds a decompressed ROM for comparison; the author also planned a byte-matching compressed ROM build.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 12
- Last commit
- 2023-03-10
- Language
- C
- Status
- Archived
GitHub data as of 2026-11-09
Requirements & limits
- Requires the specified Japanese N64 Animal Crossing ROM in big-endian z64 format.
- The setup instructions use Ubuntu or WSL, Python 3.8, MIPS binutils and splat.
- The compressed ROM byte-matching build was planned rather than implemented.
Cite
BibTeX
@misc{doubutsu-no-mori-decomp-case,
title = {{doubutsu-no-mori: an early N64 Animal Crossing decompilation}},
howpublished = {\url{https://github.com/BluRosie/doubutsu-no-mori}},
url = {https://github.com/BluRosie/doubutsu-no-mori},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/doubutsu-no-mori-decomp-case/}}
}Plain text
doubutsu-no-mori: an early N64 Animal Crossing decompilation. https://github.com/BluRosie/doubutsu-no-mori (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/doubutsu-no-mori-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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