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Case study

doubutsu-no-mori: an early N64 Animal Crossing decompilation

doubutsu-no-mori is an early matching decompilation effort for the Japanese Nintendo 64 Animal Crossing game. It uses splat to split a user-supplied ROM and builds a decompressed ROM for comparison; the author also planned a byte-matching compressed ROM build.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
12
Last commit
2023-03-10
Language
C
Status
Archived

GitHub data as of 2026-11-09

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Requirements & limits

  • Requires the specified Japanese N64 Animal Crossing ROM in big-endian z64 format.
  • The setup instructions use Ubuntu or WSL, Python 3.8, MIPS binutils and splat.
  • The compressed ROM byte-matching build was planned rather than implemented.

Cite

BibTeX

@misc{doubutsu-no-mori-decomp-case,
  title = {{doubutsu-no-mori: an early N64 Animal Crossing decompilation}},
  howpublished = {\url{https://github.com/BluRosie/doubutsu-no-mori}},
  url = {https://github.com/BluRosie/doubutsu-no-mori},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/doubutsu-no-mori-decomp-case/}}
}

Plain text

doubutsu-no-mori: an early N64 Animal Crossing decompilation. https://github.com/BluRosie/doubutsu-no-mori (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/doubutsu-no-mori-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · BluRosie/doubutsu-no-mori · Revision f7cc1e7
  2. Makefile GitHub · BluRosie/doubutsu-no-mori · Revision f7cc1e7

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