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Case study

Doki Doki/Super Mario Bros. 2 Disassembly — Famicom and NES game disassembly

Doki Doki/Super Mario Bros. 2 Disassembly covers Yume Kojo: Doki Doki Panic for the Famicom Disk System and Super Mario Bros. 2 and Super Mario USA for NES/Famicom. It provides a modifiable disassembly, includes bintofdf and fdtc for building a disk image, and extracts required assets from a game image.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
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Requirements & limits

  • Prerequisites: A suitable image of the desired game is needed to extract the required assets.
  • Prerequisites: bintofdf and fdtc are required to compile the final disk image; versions are included with the project.
  • License: No licence stated on the project page.

Cite

BibTeX

@misc{doki-doki-super-mario-bros-2-case,
  title = {{Doki Doki/Super Mario Bros. 2 Disassembly — Famicom and NES game disassembly}},
  howpublished = {\url{https://gitlab.com/segaloco/doki}},
  url = {https://gitlab.com/segaloco/doki},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/doki-doki-super-mario-bros-2-case/}}
}

Plain text

Doki Doki/Super Mario Bros. 2 Disassembly — Famicom and NES game disassembly. https://gitlab.com/segaloco/doki (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/doki-doki-super-mario-bros-2-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. https://gitlab.com/segaloco/doki/-/blob/5b9e4410471c13ede0ba2e74e93a7de080256e44/README

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