Case study
Doki Doki/Super Mario Bros. 2 Disassembly — Famicom and NES game disassembly
Doki Doki/Super Mario Bros. 2 Disassembly covers Yume Kojo: Doki Doki Panic for the Famicom Disk System and Super Mario Bros. 2 and Super Mario USA for NES/Famicom. It provides a modifiable disassembly, includes bintofdf and fdtc for building a disk image, and extracts required assets from a game image.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
Requirements & limits
- Prerequisites: A suitable image of the desired game is needed to extract the required assets.
- Prerequisites: bintofdf and fdtc are required to compile the final disk image; versions are included with the project.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{doki-doki-super-mario-bros-2-case,
title = {{Doki Doki/Super Mario Bros. 2 Disassembly — Famicom and NES game disassembly}},
howpublished = {\url{https://gitlab.com/segaloco/doki}},
url = {https://gitlab.com/segaloco/doki},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/doki-doki-super-mario-bros-2-case/}}
}Plain text
Doki Doki/Super Mario Bros. 2 Disassembly — Famicom and NES game disassembly. https://gitlab.com/segaloco/doki (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/doki-doki-super-mario-bros-2-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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