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Case study

Dodge It: annotated Fairchild Channel F disassembly

Dodge It is an annotated disassembly of the Fairchild Video Entertainment System game. It documents F8 scratchpad use, the game's two-level calling convention, a call graph and unused routines, and gives a dasm build command.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
1
Last commit
2020-03-01
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Requires dasm to assemble dodge_it.asm.
  • Limits: The author estimates the project is about 98% complete, with documentation and cleanup remaining.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{dodge-it-videocart-16-case,
  title = {{Dodge It: annotated Fairchild Channel F disassembly}},
  howpublished = {\url{https://github.com/alex-west/ves-16}},
  url = {https://github.com/alex-west/ves-16},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dodge-it-videocart-16-case/}}
}

Plain text

Dodge It: annotated Fairchild Channel F disassembly. https://github.com/alex-west/ves-16 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dodge-it-videocart-16-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. readme.md GitHub · alex-west/ves-16 · Revision 74248db

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