# Dodge It: annotated Fairchild Channel F disassembly

> Dodge It is an annotated disassembly of the Fairchild Video Entertainment System game. It documents F8 scratchpad use, the game's two-level calling convention, a call graph and unused routines, and gives a dasm build command.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/alex-west/ves-16>
- Primary source: <https://github.com/alex-west/ves-16/blob/74248db1adffc6871c728a63a746c11d2f02c3ce/readme.md>
- Catalog page: <https://awesomerea.org/resources/dodge-it-videocart-16-case/>
- Record JSON: <https://awesomerea.org/resources/dodge-it-videocart-16-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dodge-it-videocart-16-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires dasm to assemble dodge_it.asm.
- **Limits:** The author estimates the project is about 98% complete, with documentation and cleanup remaining.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/alex-west/ves-16/blob/74248db1adffc6871c728a63a746c11d2f02c3ce/readme.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
