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Case study

Duke Nukem Zero Hour: Recompiled — a native Nintendo 64 game port

Duke Nukem Zero Hour: Recompiled statically recompiles the US Nintendo 64 ROM with N64Recomp and renders it with RT64. The main menu loads that ROM. Formats other than z64 are converted when the ROM is the US release. It needs a GPU with Direct3D 12.0 shader model 6, Vulkan 1.2, or Metal argument buffers tier 2. x86-64 CPUs need SSE4.1. ARM64 builds run on ARM64 CPUs. Releases include a Linux binary and a Flatpak, including Steam Deck. A portable.txt file beside the executable keeps saves, config, and mods in that folder. Build steps are in BUILDING.md.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
210
Last commit
2025-11-03
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The US Nintendo 64 ROM. A GPU and CPU meeting the limits above.
  • The README does not name a license.

Cite

BibTeX

@misc{dnzh-recomp,
  title = {{Duke Nukem Zero Hour: Recompiled — a native Nintendo 64 game port}},
  howpublished = {\url{https://github.com/sonicdcer/DNZHRecomp}},
  url = {https://github.com/sonicdcer/DNZHRecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dnzh-recomp/}}
}

Plain text

Duke Nukem Zero Hour: Recompiled — a native Nintendo 64 game port. https://github.com/sonicdcer/DNZHRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/dnzh-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sonicdcer/DNZHRecomp · Revision 54e61d0

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