Case study
Duke Nukem Zero Hour: Recompiled — a native Nintendo 64 game port
Duke Nukem Zero Hour: Recompiled statically recompiles the US Nintendo 64 ROM with N64Recomp and renders it with RT64. The main menu loads that ROM. Formats other than z64 are converted when the ROM is the US release. It needs a GPU with Direct3D 12.0 shader model 6, Vulkan 1.2, or Metal argument buffers tier 2. x86-64 CPUs need SSE4.1. ARM64 builds run on ARM64 CPUs. Releases include a Linux binary and a Flatpak, including Steam Deck. A portable.txt file beside the executable keeps saves, config, and mods in that folder. Build steps are in BUILDING.md.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 210
- Last commit
- 2025-11-03
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- The US Nintendo 64 ROM. A GPU and CPU meeting the limits above.
- The README does not name a license.
Cite
BibTeX
@misc{dnzh-recomp,
title = {{Duke Nukem Zero Hour: Recompiled — a native Nintendo 64 game port}},
howpublished = {\url{https://github.com/sonicdcer/DNZHRecomp}},
url = {https://github.com/sonicdcer/DNZHRecomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/dnzh-recomp/}}
}Plain text
Duke Nukem Zero Hour: Recompiled — a native Nintendo 64 game port. https://github.com/sonicdcer/DNZHRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/dnzh-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sonicdcer/DNZHRecomp · Revision 54e61d0
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