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Case study

EdgeOfTimeRecompiled: statically recompiling Spider-Man: Edge of Time

EdgeOfTimeRecompiled statically recompiles the US Xbox 360 version of Spider-Man: Edge of Time, including its title update. ReXGlue turns the PowerPC into C++, and a XenosRecomp fork turns the shaders into static shader code. The installer accepts Xbox 360 containers or images. Releases are REEOT-Windows.zip, REEOT-Linux.appimage, and REEOT-macOS.dmg. The minimum system is Windows 10 version 1909, Linux with glibc 2.41, or macOS 13.3, with AVX and Direct3D 12 or Vulkan 1.2. Build steps are in docs/BUILDING.md.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
498
Last commit
2026-10-30
Language
C++
License (GitHub)
BSD-3-Clause

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The US Xbox 360 copy and its title update, as an unmodified container or image. About 10 GB free.
  • The README points to LICENSE for its license terms.

Cite

BibTeX

@misc{edge-of-time-recomp,
  title = {{EdgeOfTimeRecompiled: statically recompiling Spider-Man: Edge of Time}},
  howpublished = {\url{https://github.com/goliathret/EdgeOfTimeRecomp}},
  url = {https://github.com/goliathret/EdgeOfTimeRecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/edge-of-time-recomp/}}
}

Plain text

EdgeOfTimeRecompiled: statically recompiling Spider-Man: Edge of Time. https://github.com/goliathret/EdgeOfTimeRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/edge-of-time-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · goliathret/EdgeOfTimeRecomp · Revision ebf7bb9

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