# Duke Nukem Zero Hour: Recompiled — a native Nintendo 64 game port

> Duke Nukem Zero Hour: Recompiled statically recompiles the US Nintendo 64 ROM with N64Recomp and renders it with RT64. The main menu loads that ROM. Formats other than z64 are converted when the ROM is the US release. It needs a GPU with Direct3D 12.0 shader model 6, Vulkan 1.2, or Metal argument buffers tier 2. x86-64 CPUs need SSE4.1. ARM64 builds run on ARM64 CPUs. Releases include a Linux binary and a Flatpak, including Steam Deck. A portable.txt file beside the executable keeps saves, config, and mods in that folder. Build steps are in BUILDING.md.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/sonicdcer/DNZHRecomp>
- Primary source: <https://github.com/sonicdcer/DNZHRecomp/blob/54e61d02f236687fbc93760afce6bff4aa8df24f/README.md>
- Catalog page: <https://awesomerea.org/resources/dnzh-recomp/>
- Record JSON: <https://awesomerea.org/resources/dnzh-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dnzh-recomp/index.md)

## Requirements & limits

- The US Nintendo 64 ROM. A GPU and CPU meeting the limits above.
- The README does not name a license.

## Primary sources

1. <https://github.com/sonicdcer/DNZHRecomp/blob/54e61d02f236687fbc93760afce6bff4aa8df24f/README.md>

## More in Games

- [Earthworm Jim 2 Recompiled: a PlayStation static recompilation](https://awesomerea.org/resources/earthworm-jim-2-recomp-case/index.md) · Case study
- [EdgeOfTimeRecompiled: statically recompiling Spider-Man: Edge of Time](https://awesomerea.org/resources/edge-of-time-recomp/index.md) · Case study
- [Egg of Time: a static-recompilation port of Chrono Trigger DS](https://awesomerea.org/resources/egg-of-time-chrono-trigger-ds-case/index.md) · Case study
- [Einhander: a PlayStation static recompilation project](https://awesomerea.org/resources/einhander-recompiled-case/index.md) · Case study
- [EmeraldRecomp: statically recompiling Pokémon Emerald](https://awesomerea.org/resources/emerald-recomp-case/index.md) · Case study
- [EoWRecomp: static recompilation of Echoes of Wisdom](https://awesomerea.org/resources/eowrecomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
