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Case study

Devil May Cry 3: a matching PlayStation 2 decompilation

Devil May Cry 3 reconstructs the PlayStation 2 game's executable as C and C++ compiled with its original toolchains. The project compares individual functions instruction by instruction and checks the linked USA build against the original SHA-1; the author reports 48.77% of code bytes matched for that version.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
6
Last commit
2026-10-26
Language
C++
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Provide your own supported Devil May Cry 3 PS2 disc image or executable; the USA release is the primary target.
  • Prerequisites: Python 3.10+ and Docker are required for the build.
  • Limits: The author reports 48.77% matched code bytes for the USA release; Korea and Europe build configurations are not yet added.
  • License: CC0-1.0.

Cite

BibTeX

@misc{dmc3-decomp-case,
  title = {{Devil May Cry 3: a matching PlayStation 2 decompilation}},
  howpublished = {\url{https://github.com/WadeWinningWilson/dmc3-decomp}},
  url = {https://github.com/WadeWinningWilson/dmc3-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dmc3-decomp-case/}}
}

Plain text

Devil May Cry 3: a matching PlayStation 2 decompilation. https://github.com/WadeWinningWilson/dmc3-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dmc3-decomp-case/

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About this entry

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Primary sources

  1. README.md GitHub · WadeWinningWilson/dmc3-decomp · Revision f8d03f0

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