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Case study

Dino Crisis 2 Decompilation: a matching PlayStation reconstruction

Dino Crisis 2 Decompilation reconstructs the US PlayStation game's executable and 82 code overlays in C and assembly. The build uses a period toolchain, preserves unmatched functions as assembly and checks every rebuilt code binary against its original SHA-1.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
5
Last commit
2026-10-25
Language
Python
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Supply a legally obtained copy of the US PlayStation game, SLUS-01279.
  • Limits: Unmatched functions remain in assembly.
  • License: MIT license for tools and documentation.

Cite

BibTeX

@misc{dino-crisis-2-decomp-case,
  title = {{Dino Crisis 2 Decompilation: a matching PlayStation reconstruction}},
  howpublished = {\url{https://github.com/anzaldoivan/dino-crisis-2-decomp}},
  url = {https://github.com/anzaldoivan/dino-crisis-2-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dino-crisis-2-decomp-case/}}
}

Plain text

Dino Crisis 2 Decompilation: a matching PlayStation reconstruction. https://github.com/anzaldoivan/dino-crisis-2-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dino-crisis-2-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · anzaldoivan/dino-crisis-2-decomp · Revision 3ea4c75

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