Case study
Dino Crisis 2 Decompilation: a matching PlayStation reconstruction
Dino Crisis 2 Decompilation reconstructs the US PlayStation game's executable and 82 code overlays in C and assembly. The build uses a period toolchain, preserves unmatched functions as assembly and checks every rebuilt code binary against its original SHA-1.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 5
- Last commit
- 2026-10-25
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Supply a legally obtained copy of the US PlayStation game, SLUS-01279.
- Limits: Unmatched functions remain in assembly.
- License: MIT license for tools and documentation.
Cite
BibTeX
@misc{dino-crisis-2-decomp-case,
title = {{Dino Crisis 2 Decompilation: a matching PlayStation reconstruction}},
howpublished = {\url{https://github.com/anzaldoivan/dino-crisis-2-decomp}},
url = {https://github.com/anzaldoivan/dino-crisis-2-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/dino-crisis-2-decomp-case/}}
}Plain text
Dino Crisis 2 Decompilation: a matching PlayStation reconstruction. https://github.com/anzaldoivan/dino-crisis-2-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dino-crisis-2-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · anzaldoivan/dino-crisis-2-decomp · Revision 3ea4c75
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