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Case study

Crazy Taxi decomp: rebuilding the European Dreamcast game from C

Crazy Taxi decomp reconstructs the European Dreamcast game's executable with recovered C and per-function SH-4 assembly generated from the user's disc. Its pipeline maps game assets, checks C functions against original behavior and builds a disc image with the reconstructed executable. The author reports a byte-for-byte executable rebuild and a playable game.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
9
Last commit
2026-11-09
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: An owned Crazy Taxi (Europe) GD-ROM as a .gdi with track files, plus a Katana SDK.
  • Prerequisites: Python 3 and Docker; Linux x86_64 can use wibo with DC_LOCAL=1 instead of Docker.
  • Scope: Other regional releases are refused by setup.sh.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{crazy-taxi-decomp-case,
  title = {{Crazy Taxi decomp: rebuilding the European Dreamcast game from C}},
  howpublished = {\url{https://github.com/consolesplayingconsoles/crazy-taxi-decomp}},
  url = {https://github.com/consolesplayingconsoles/crazy-taxi-decomp},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/crazy-taxi-decomp-case/}}
}

Plain text

Crazy Taxi decomp: rebuilding the European Dreamcast game from C. https://github.com/consolesplayingconsoles/crazy-taxi-decomp (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/crazy-taxi-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · consolesplayingconsoles/crazy-taxi-decomp · Revision 739bbb0
  2. Makefile GitHub · consolesplayingconsoles/crazy-taxi-decomp · Revision 739bbb0

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