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Case study

Dark Rift: a game decompilation and combat-state analysis

Dark Rift is a game decompilation with reconstructed gameplay, audio, model, and system source files. Its research notes map player move IDs through combat states and transition rules loaded from character .db files.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
3
Last commit
2026-11-06
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • License: No licence file in the repository.

Cite

BibTeX

@misc{dark-rift-case,
  title = {{Dark Rift: a game decompilation and combat-state analysis}},
  howpublished = {\url{https://github.com/Unnunu/darkrift}},
  url = {https://github.com/Unnunu/darkrift},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dark-rift-case/}}
}

Plain text

Dark Rift: a game decompilation and combat-state analysis. https://github.com/Unnunu/darkrift (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dark-rift-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. docs/player-state-machine.md GitHub · Unnunu/darkrift · Revision bf6f245
  2. README.md GitHub · Unnunu/darkrift · Revision bf6f245

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