Case study
Dark Rift: a game decompilation and combat-state analysis
Dark Rift is a game decompilation with reconstructed gameplay, audio, model, and system source files. Its research notes map player move IDs through combat states and transition rules loaded from character .db files.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 3
- Last commit
- 2026-11-06
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- License: No licence file in the repository.
Cite
BibTeX
@misc{dark-rift-case,
title = {{Dark Rift: a game decompilation and combat-state analysis}},
howpublished = {\url{https://github.com/Unnunu/darkrift}},
url = {https://github.com/Unnunu/darkrift},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/dark-rift-case/}}
}Plain text
Dark Rift: a game decompilation and combat-state analysis. https://github.com/Unnunu/darkrift (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dark-rift-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- docs/player-state-machine.md GitHub · Unnunu/darkrift · Revision bf6f245
- README.md GitHub · Unnunu/darkrift · Revision bf6f245
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