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Case study

Crash Bandicoot: The Wrath of Cortex: an early PS2 decompilation

crash-ps2 begins a C decompilation of Crash Bandicoot: The Wrath of Cortex for PS2 NTSC-U v1.00. It contains several reconstructed functions and stubs, with a stated plan to move from functional implementations toward instruction matching and a PS2SDK build.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
15
Last commit
2025-10-05
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: The target is the US NTSC-U v1.00 game copy; PS2SDK is the planned build toolchain.
  • Limits: The code is currently incomplete and cannot be compiled.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{crash-ps2-case,
  title = {{Crash Bandicoot: The Wrath of Cortex: an early PS2 decompilation}},
  howpublished = {\url{https://github.com/calmsacibis995/crash-ps2}},
  url = {https://github.com/calmsacibis995/crash-ps2},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/crash-ps2-case/}}
}

Plain text

Crash Bandicoot: The Wrath of Cortex: an early PS2 decompilation. https://github.com/calmsacibis995/crash-ps2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/crash-ps2-case/

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About this entry

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Primary sources

  1. README.md GitHub · calmsacibis995/crash-ps2 · Revision 8f64fda

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