Case study
Crash Bandicoot: The Wrath of Cortex: an early PS2 decompilation
crash-ps2 begins a C decompilation of Crash Bandicoot: The Wrath of Cortex for PS2 NTSC-U v1.00. It contains several reconstructed functions and stubs, with a stated plan to move from functional implementations toward instruction matching and a PS2SDK build.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 15
- Last commit
- 2025-10-05
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: The target is the US NTSC-U v1.00 game copy; PS2SDK is the planned build toolchain.
- Limits: The code is currently incomplete and cannot be compiled.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{crash-ps2-case,
title = {{Crash Bandicoot: The Wrath of Cortex: an early PS2 decompilation}},
howpublished = {\url{https://github.com/calmsacibis995/crash-ps2}},
url = {https://github.com/calmsacibis995/crash-ps2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/crash-ps2-case/}}
}Plain text
Crash Bandicoot: The Wrath of Cortex: an early PS2 decompilation. https://github.com/calmsacibis995/crash-ps2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/crash-ps2-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · calmsacibis995/crash-ps2 · Revision 8f64fda
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