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Case study

coastline: reconstructing Top Gear Rally across N64 and PC releases

coastline reconstructs Top Gear Rally source across three Nintendo 64 releases and two Windows renderer libraries. It builds N64 cartridge images using user-provided ROM assets, compares reconstructed routines with original code and provides an SDL 3 game build.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
2
Last commit
2026-11-09
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A matching Top Gear Rally cartridge image is required for N64 assets and ROM builds.
  • Prerequisites: N64 builds use libdragon GCC; Windows library builds use 32-bit mingw-w64 GCC.
  • Prerequisites: SDL builds use SDL 3 and the documented dependencies.
  • License: MIT license.

Cite

BibTeX

@misc{coastline-top-gear-rally-case,
  title = {{coastline: reconstructing Top Gear Rally across N64 and PC releases}},
  howpublished = {\url{https://github.com/Tatsh/coastline}},
  url = {https://github.com/Tatsh/coastline},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/coastline-top-gear-rally-case/}}
}

Plain text

coastline: reconstructing Top Gear Rally across N64 and PC releases. https://github.com/Tatsh/coastline (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/coastline-top-gear-rally-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Tatsh/coastline · Revision bb57c49
  2. PROGRESS.md GitHub · Tatsh/coastline · Revision bb57c49

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