# Clone Dash: rebuilding Muse Dash gameplay

> Clone Dash rebuilds Muse Dash's rhythm gameplay in a cross-platform C# game engine and loads levels from the player's Steam installation. It provides the core play loop and supports custom albums in the .mdm format, while the author describes the project as a beta vertical slice.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/marchc1/CloneDash>
- Primary source: <https://github.com/marchc1/CloneDash/blob/bf89e684812772d45037e94d812138220931a265/README.md>
- Catalog page: <https://awesomerea.org/resources/clone-dash-case/>
- Record JSON: <https://awesomerea.org/resources/clone-dash-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/clone-dash-case/index.md)

## Requirements & limits

- **Prerequisites:** A valid Steam installation of Muse Dash.
- **Prerequisites:** Visual Studio 2022 or another C# development environment and .NET 10.0 for building.
- **Limits:** The project is in beta; Windows is the primary platform, with less support for Linux and macOS.
- **License:** MIT.

## Primary sources

1. <https://github.com/marchc1/CloneDash/blob/bf89e684812772d45037e94d812138220931a265/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
