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Case study

Castlekeep: a Stronghold 1 engine reimplementation

Castlekeep reimplements Stronghold 1 as a C++ game engine. Its code initializes a world, loads assets, generates terrain and renders it through an SDL2 platform layer and OpenGL renderer.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C3 notes only
Stars
16
Last commit
2019-04-27
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code observed; no usable documentation found.
Scope
Notes
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: CMake 3.9 or newer, SDL2, OpenGL, LibEpoxy and PNG support are required.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{castlekeep-stronghold-case,
  title = {{Castlekeep: a Stronghold 1 engine reimplementation}},
  howpublished = {\url{https://github.com/leidav/Castlekeep}},
  url = {https://github.com/leidav/Castlekeep},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/castlekeep-stronghold-case/}}
}

Plain text

Castlekeep: a Stronghold 1 engine reimplementation. https://github.com/leidav/Castlekeep (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/castlekeep-stronghold-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · leidav/Castlekeep · Revision aafceb6
  2. src/game/game.cpp GitHub · leidav/Castlekeep · Revision aafceb6
  3. CMakeLists.txt GitHub · leidav/Castlekeep · Revision aafceb6

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