Case study
Chicken Invaders 1: rebuilding the 1999 game
Chicken Invaders 1 rebuilds the original 1999 game in C++ with a separate UveDX engine layer. Its reverse-engineering notes cover game classes, scoring and file formats, while the author reports that the current build is playable despite remaining bugs and decompiled variable names.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2026-08-01
- Language
- C++
- License (GitHub)
- AGPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: Original Chicken Invaders assets must be supplied separately.
- Prerequisites: CMake 3.25 or later for the root build.
- Limits: The project remains in progress with bugs and decompiled variable names.
- License: AGPL-3.0 license.
Cite
BibTeX
@misc{chicken-invaders-1-case,
title = {{Chicken Invaders 1: rebuilding the 1999 game}},
howpublished = {\url{https://github.com/LockBlock-dev/chicken-invaders}},
url = {https://github.com/LockBlock-dev/chicken-invaders},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/chicken-invaders-1-case/}}
}Plain text
Chicken Invaders 1: rebuilding the 1999 game. https://github.com/LockBlock-dev/chicken-invaders (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/chicken-invaders-1-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · LockBlock-dev/chicken-invaders · Revision 8b1f4a0
- doc/reverse_engineering/README.md GitHub · LockBlock-dev/chicken-invaders · Revision 8b1f4a0
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