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Case study

Castlevania 64: matching USA v1.0 overlays

Castlevania 64 - Overlays Decompilation reconstructs selected code overlays from the USA v1.0 Nintendo 64 game as C source. Its Ubuntu build uses IDO 7.1 and nOVL, then checks each generated overlay's SHA-1 against the decompressed original.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
7
Last commit
2024-02-04
Language
C
Status
Archived

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Ubuntu build with IDO 7.1, nOVL and mips64-ld.
  • Limits: The repository is marked outdated in favor of a newer decompilation project.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{cv64-overlays-decomp-case,
  title = {{Castlevania 64: matching USA v1.0 overlays}},
  howpublished = {\url{https://github.com/moisesPC/cv64_overlays_decomp}},
  url = {https://github.com/moisesPC/cv64_overlays_decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/cv64-overlays-decomp-case/}}
}

Plain text

Castlevania 64: matching USA v1.0 overlays. https://github.com/moisesPC/cv64_overlays_decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/cv64-overlays-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · moisesPC/cv64_overlays_decomp · Revision 0f32f26

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