Case study
Castlevania 64: matching USA v1.0 overlays
Castlevania 64 - Overlays Decompilation reconstructs selected code overlays from the USA v1.0 Nintendo 64 game as C source. Its Ubuntu build uses IDO 7.1 and nOVL, then checks each generated overlay's SHA-1 against the decompressed original.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 7
- Last commit
- 2024-02-04
- Language
- C
- Status
- Archived
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Ubuntu build with IDO 7.1, nOVL and mips64-ld.
- Limits: The repository is marked outdated in favor of a newer decompilation project.
- License: No licence file in the repository.
Cite
BibTeX
@misc{cv64-overlays-decomp-case,
title = {{Castlevania 64: matching USA v1.0 overlays}},
howpublished = {\url{https://github.com/moisesPC/cv64_overlays_decomp}},
url = {https://github.com/moisesPC/cv64_overlays_decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/cv64-overlays-decomp-case/}}
}Plain text
Castlevania 64: matching USA v1.0 overlays. https://github.com/moisesPC/cv64_overlays_decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/cv64-overlays-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · moisesPC/cv64_overlays_decomp · Revision 0f32f26
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