# BS Zelda no Densetsu: a two-version SNES disassembly

> BS Zelda no Densetsu disassembles two SNES broadcast ROM versions, Map 1 Week 2 and Week 3, with Week 2 as its base. Its assembly maps and scripts use a clean, headerless user-supplied ROM to extract the game's assets.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Yoshifanatic1/BS-Zelda-no-Densetsu-Disassembly>
- Primary source: <https://github.com/Yoshifanatic1/BS-Zelda-no-Densetsu-Disassembly/blob/bd438f0c9f1ae139d82fe9edaef185786b343e5d/readme.md>
- Catalog page: <https://awesomerea.org/resources/bs-zelda-no-densetsu-disassembly-case/>
- Record JSON: <https://awesomerea.org/resources/bs-zelda-no-densetsu-disassembly-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/bs-zelda-no-densetsu-disassembly-case/index.md)

## Requirements & limits

- **Prerequisites:** A clean, headerless copy of Map 1 Week 2 or Map 1 Week 3.
- **Prerequisites:** The author's SNES ROM framework version 1.2.0 is used.
- **License:** GPL-3.0.

## Primary sources

1. <https://github.com/Yoshifanatic1/BS-Zelda-no-Densetsu-Disassembly/blob/bd438f0c9f1ae139d82fe9edaef185786b343e5d/readme.md>

## More in Games

- [BTD5-Decomp: a hand-built Bloons TD 5 decompilation](https://awesomerea.org/resources/btd5-decomp-case/index.md) · Case study
- [BugsDecomp: decompiling Bugs Bunny: Lost in Time for PC](https://awesomerea.org/resources/bugsdecomp-case/index.md) · Case study
- [Bumpy's Arcade Fantasy: reconstructing a DOS game in C](https://awesomerea.org/resources/bumpys-arcade-fantasy-decomp-case/index.md) · Case study
- [c1: a C port of PlayStation Crash Bandicoot](https://awesomerea.org/resources/crash-bandicoot-c1-port-case/index.md) · Case study
- [Call of Duty 2: Big Red One: reconstructing Xbox game code in C++](https://awesomerea.org/resources/cod2-big-red-one-decomp-case/index.md) · Case study
- [Castlevania: Order of Ecclesia — decompiling the Nintendo DS game](https://awesomerea.org/resources/ooe-decomp/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
