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Case study

Breath of Fire III decompilation: matching the US PlayStation release

Breath of Fire III decompilation reconstructs the US PlayStation game's executable and loaded modules as C89 source checked against original bytes. It uses GCC 2.7.2-PSX and maspsx for matching, with emulator observations, game-format notes, and tools for inspecting text, audio, and graphics.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
6
Last commit
2026-11-09
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Linux on x86_64 and a user-owned licensed US game disc image as a complete CUE/BIN set are required.
  • Prerequisites: Setup requires Git, just, uv, Python 3.12 or newer, Rust with Cargo, and the documented native build tools.
  • Limits: Reconstruction is ongoing; emulator missions additionally require a PlayStation BIOS.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{breath-of-fire-iii-decompilation-case,
  title = {{Breath of Fire III decompilation: matching the US PlayStation release}},
  howpublished = {\url{https://github.com/loopyd/bof3-decompilation}},
  url = {https://github.com/loopyd/bof3-decompilation},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/breath-of-fire-iii-decompilation-case/}}
}

Plain text

Breath of Fire III decompilation: matching the US PlayStation release. https://github.com/loopyd/bof3-decompilation (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/breath-of-fire-iii-decompilation-case/

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About this entry

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Primary sources

  1. README.md GitHub · loopyd/bof3-decompilation · Revision fe669ce

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