Case study
Breath of Fire III decompilation: matching the US PlayStation release
Breath of Fire III decompilation reconstructs the US PlayStation game's executable and loaded modules as C89 source checked against original bytes. It uses GCC 2.7.2-PSX and maspsx for matching, with emulator observations, game-format notes, and tools for inspecting text, audio, and graphics.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 6
- Last commit
- 2026-11-09
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Linux on x86_64 and a user-owned licensed US game disc image as a complete CUE/BIN set are required.
- Prerequisites: Setup requires Git, just, uv, Python 3.12 or newer, Rust with Cargo, and the documented native build tools.
- Limits: Reconstruction is ongoing; emulator missions additionally require a PlayStation BIOS.
- License: No licence file in the repository.
Cite
BibTeX
@misc{breath-of-fire-iii-decompilation-case,
title = {{Breath of Fire III decompilation: matching the US PlayStation release}},
howpublished = {\url{https://github.com/loopyd/bof3-decompilation}},
url = {https://github.com/loopyd/bof3-decompilation},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/breath-of-fire-iii-decompilation-case/}}
}Plain text
Breath of Fire III decompilation: matching the US PlayStation release. https://github.com/loopyd/bof3-decompilation (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/breath-of-fire-iii-decompilation-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · loopyd/bof3-decompilation · Revision fe669ce
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