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Case study

Bloody Roar Extreme: an original Xbox XBE recompilation

Bloody Roar Extreme Recomp builds a native Windows x64 port of the original Xbox fighting game with the Xbox XBE Recomp toolchain. It supplies configurations for the USA, European and Japanese executables and a host with Vulkan rendering, audio and controller support.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
56
Last commit
2026-11-07
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A user-owned original Xbox Bloody Roar Extreme disc image or extracted files matching one of the documented regional XBE hashes.
  • Prerequisites: Windows 10 or 11 x64, an SSE4.2 and POPCNT capable CPU, Vulkan 1.2 GPU and 4 GB RAM.
  • Prerequisites: Source builds use Visual Studio 2022 with C++, Clang and CMake tools.
  • License: MIT.

Cite

BibTeX

@misc{bloody-roar-extreme-recomp-case,
  title = {{Bloody Roar Extreme: an original Xbox XBE recompilation}},
  howpublished = {\url{https://github.com/bromurok/BloodyRoarExtremeRecomp}},
  url = {https://github.com/bromurok/BloodyRoarExtremeRecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/bloody-roar-extreme-recomp-case/}}
}

Plain text

Bloody Roar Extreme: an original Xbox XBE recompilation. https://github.com/bromurok/BloodyRoarExtremeRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bloody-roar-extreme-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · bromurok/BloodyRoarExtremeRecomp · Revision 63f86ff
  2. CMakeLists.txt GitHub · bromurok/BloodyRoarExtremeRecomp · Revision 63f86ff

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