Case study
Blocksphere: a native Tetrisphere port through static recompilation
Blocksphere ports the Nintendo 64 game Tetrisphere to Linux and Windows x86-64 through static CPU and RSP recompilation. It uses RT64 for rendering and adds game-specific fixes for widescreen HUDs, audio timing, input prompts and saved settings. Users import their own US NTPE revision 0 ROM.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 14
- Last commit
- 2026-10-12
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An x86-64 Linux or Windows PC; Windows also needs the Microsoft Visual C++ Redistributable.
- Scope: A user-owned Tetrisphere US NTPE revision 0 ROM; other revisions and modified ROMs are unsupported.
- License: Newly authored port code is GPL-3.0-or-later.
Cite
BibTeX
@misc{blocksphere-tetrisphere-case,
title = {{Blocksphere: a native Tetrisphere port through static recompilation}},
howpublished = {\url{https://github.com/djultra64/Blocksphere}},
url = {https://github.com/djultra64/Blocksphere},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/blocksphere-tetrisphere-case/}}
}Plain text
Blocksphere: a native Tetrisphere port through static recompilation. https://github.com/djultra64/Blocksphere (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/blocksphere-tetrisphere-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · djultra64/Blocksphere · Revision 53203b6
- docs/RELEASE_NOTES_1.0.md GitHub · djultra64/Blocksphere · Revision 53203b6
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