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Case study

Blocksphere: a native Tetrisphere port through static recompilation

Blocksphere ports the Nintendo 64 game Tetrisphere to Linux and Windows x86-64 through static CPU and RSP recompilation. It uses RT64 for rendering and adds game-specific fixes for widescreen HUDs, audio timing, input prompts and saved settings. Users import their own US NTPE revision 0 ROM.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
14
Last commit
2026-10-12
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An x86-64 Linux or Windows PC; Windows also needs the Microsoft Visual C++ Redistributable.
  • Scope: A user-owned Tetrisphere US NTPE revision 0 ROM; other revisions and modified ROMs are unsupported.
  • License: Newly authored port code is GPL-3.0-or-later.

Cite

BibTeX

@misc{blocksphere-tetrisphere-case,
  title = {{Blocksphere: a native Tetrisphere port through static recompilation}},
  howpublished = {\url{https://github.com/djultra64/Blocksphere}},
  url = {https://github.com/djultra64/Blocksphere},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/blocksphere-tetrisphere-case/}}
}

Plain text

Blocksphere: a native Tetrisphere port through static recompilation. https://github.com/djultra64/Blocksphere (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/blocksphere-tetrisphere-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · djultra64/Blocksphere · Revision 53203b6
  2. docs/RELEASE_NOTES_1.0.md GitHub · djultra64/Blocksphere · Revision 53203b6

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