# Blocksphere: a native Tetrisphere port through static recompilation

> Blocksphere ports the Nintendo 64 game Tetrisphere to Linux and Windows x86-64 through static CPU and RSP recompilation. It uses RT64 for rendering and adds game-specific fixes for widescreen HUDs, audio timing, input prompts and saved settings. Users import their own US NTPE revision 0 ROM.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/djultra64/Blocksphere>
- Primary source: <https://github.com/djultra64/Blocksphere/blob/53203b6508af9b5546d8b3000789b05fcc02e927/README.md>
- Catalog page: <https://awesomerea.org/resources/blocksphere-tetrisphere-case/>
- Record JSON: <https://awesomerea.org/resources/blocksphere-tetrisphere-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/blocksphere-tetrisphere-case/index.md)

## Requirements & limits

- **Prerequisites:** An x86-64 Linux or Windows PC; Windows also needs the Microsoft Visual C++ Redistributable.
- **Scope:** A user-owned Tetrisphere US NTPE revision 0 ROM; other revisions and modified ROMs are unsupported.
- **License:** Newly authored port code is GPL-3.0-or-later.

## Primary sources

1. <https://github.com/djultra64/Blocksphere/blob/53203b6508af9b5546d8b3000789b05fcc02e927/README.md>
2. <https://github.com/djultra64/Blocksphere/blob/53203b6508af9b5546d8b3000789b05fcc02e927/docs/RELEASE_NOTES_1.0.md>

## More in Games

- [Blood Wake Recomp: a native Windows static recompilation of the Xbox game](https://awesomerea.org/resources/blood-wake-recomp-case/index.md) · Case study
- [bloodborne-recomp: statically recompiling Bloodborne](https://awesomerea.org/resources/bloodborne-recomp/index.md) · Case study
- [Bloody Roar Extreme: an original Xbox XBE recompilation](https://awesomerea.org/resources/bloody-roar-extreme-recomp-case/index.md) · Case study
- [Blue Stinger Recompiled: a Dreamcast static recompilation](https://awesomerea.org/resources/blue-stinger-recompiled-case/index.md) · Case study
- [BlueWake: static recompilation of The Wind Waker](https://awesomerea.org/resources/bluewake/index.md) · Case study
- [Body Harvest: Recompiled — static recompilation of the Nintendo 64 game](https://awesomerea.org/resources/body-harvest-recomp/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
