# Blast Corps: Recompiled — a native port of Blast Corps

> Blast Corps: Recompiled uses N64: Recompiled to statically recompile Blast Corps into a native port, with RT64 for rendering. It accepts only the US 1.1 Nintendo 64 ROM.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/SlaveOfIDO/blastcorps-recomp>
- Primary source: <https://github.com/SlaveOfIDO/blastcorps-recomp/blob/b5510451aabc2373079cd01e8c0ec2a8d01eb742/README.md>
- Catalog page: <https://awesomerea.org/resources/blastcorps-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/blastcorps-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/blastcorps-recomp-case/index.md)

## Requirements & limits

- A GPU with Direct3D 12.0 shader model 6, Vulkan 1.2, or Metal argument buffers tier 2. The player supplies the US 1.1 ROM. Formats other than .z64 are converted when the ROM is the correct one.
- Prebuilt binaries are on the repository Releases page. Source build steps are in BUILDING.md.
- The README does not name a license.

## Primary sources

1. <https://github.com/SlaveOfIDO/blastcorps-recomp/blob/b5510451aabc2373079cd01e8c0ec2a8d01eb742/README.md>

## More in Games

- [BLiNX 2: Masters of Time & Space — Xbox static recompilation](https://awesomerea.org/resources/blinx2-recomp/index.md) · Case study
- [Blocksphere: a native Tetrisphere port through static recompilation](https://awesomerea.org/resources/blocksphere-tetrisphere-case/index.md) · Case study
- [Blood Wake Recomp: a native Windows static recompilation of the Xbox game](https://awesomerea.org/resources/blood-wake-recomp-case/index.md) · Case study
- [bloodborne-recomp: statically recompiling Bloodborne](https://awesomerea.org/resources/bloodborne-recomp/index.md) · Case study
- [Bloody Roar Extreme: an original Xbox XBE recompilation](https://awesomerea.org/resources/bloody-roar-extreme-recomp-case/index.md) · Case study
- [Blue Stinger Recompiled: a Dreamcast static recompilation](https://awesomerea.org/resources/blue-stinger-recompiled-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
