Case study
Blake Stone: static recompilation of Aliens of Gold and Planet Strike
Blakestone statically recompiles Blake Stone: Aliens of Gold and Planet Strike from user-supplied DOS executables into native Windows, Linux and macOS programs. Its lift driver uses pcrecomp to translate 16-bit x86 functions to C, while a local runtime implements the DOS, video, audio and input services the games expect.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 3
- Last commit
- 2026-11-03
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: Users need their own Aliens of Gold v2.10R and Planet Strike V1.01 game files; other versions are untested.
- Testing evidence: The project is in alpha: the author reports scripted conformance runs, but neither game has had a full playthrough and macOS has not been run on a Mac.
- License: MIT license.
Cite
BibTeX
@misc{blakestone-case,
title = {{Blake Stone: static recompilation of Aliens of Gold and Planet Strike}},
howpublished = {\url{https://github.com/sp00nznet/blakestone}},
url = {https://github.com/sp00nznet/blakestone},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/blakestone-case/}}
}Plain text
Blake Stone: static recompilation of Aliens of Gold and Planet Strike. https://github.com/sp00nznet/blakestone (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/blakestone-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/blakestone · Revision be28ddc
- docs/architecture.md GitHub · sp00nznet/blakestone · Revision be28ddc
More in Games
- Blast Corps: Recompiled — a native port of Blast Corps · Case study
- BLiNX 2: Masters of Time & Space — Xbox static recompilation · Case study
- Blocksphere: a native Tetrisphere port through static recompilation · Case study
- Blood Wake Recomp: a native Windows static recompilation of the Xbox game · Case study
- bloodborne-recomp: statically recompiling Bloodborne · Case study
- Bloody Roar Extreme: an original Xbox XBE recompilation · Case study